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Vortrag: Python in Game Development

Building tools, editors and game engines in Python

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A talk about using Python in game development, from the asset pipeline over editors to fully fledged 3D game engines.

Python is not only useful for writing quick one-off scripts to convert game assets and to push the asset pipeline forward, but it can also be used to write level editors and tooling around game development as well as writing a complete 3D game engine in Python.


Tag: 04.05.2018
Anfang: 15:00
Dauer: 01:00
Raum: F0.01
Track: PyDays
Sprache: en




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